The Rotunda is an interactive 3D building on 4 floors with commissioned music and animations about the Elysia conflict and the characters.
  It is an optional extra resource for the same information available on the Elysia pages of this Web site.

Go To Rotunda Page >>
  • 360º QTVR navigation
  • Interactive map with fly-ins from an aerial view to 5 sites
  • Panoramas
  • QuickTime video along Pacific Coast Highway
  • Elevator animation transitions
  • Personality Type Indicator
  • Immersive music
A “New Age” community seeks to survive what they believe will be a coming nuclear, ecological or spiritual meltdown of civilization as we know it.
  A group of university students are enjoying the present too much to worry about dark futures. Their wake-up call comes when the sister of one of the students doesn’t show up for dinner.

Go To Sim >>
  • 2 parties; 21-23 players
  • 10 Friends of Chris, a student
  • 10 Elysians, a New Age survival community on a cruise ship near San Francisco
  • 1–3 Conflict Chronicle Editors
  • Time frame is the near future
  • Characters have histories, a Myers-Briggs personality, a Keirsey temperament and a conflict strategy
  • 3 to 7 weeks of play
  • Optional 3D Multimedia Rotunda
Could the war in Iraq have been averted with a negotiated agreement? Are there terms so compelling that all parties would accept it? A team of negotiators meets in secret beginning March 1, 2003. They have 18 days. Preparations for the negotiation uncovers everything we know today, including the Duelfer report. Can the negotiators do better than the foreseeable future?

Go To Sim >>

  • 3 parties; up to 24 players
  • Iraq: 3-7
  • U.N.: 3-7
  • U.S. & U.K.: 3-7
  • 1 – 3 Conflict Chronicle Editors
  • The time frame is March 1 - 18 2003
  • 3 to 7 weeks of play
North Korea is a closed society that is desperate for food and energy but has nothing to trade except its nuclear capability and its power to do great harm.
  The U.S. seeks global domination through pre-emption, unilateralism, military superiority and exceptionalism.
  South Korea proposes reunification.
The UN seeks better collective security arrangement.
Go To Sim >>
  • 4 parties; 15-31 players
  • North Korea: 3-7 players
  • U.N. & IAEC: 3-7 players
  • U.S.; 3-5 players
  • Regional Countries: 5-9 players
  • 1–3 Conflict Chronicle Editors
  • Time frame is the year 2002
  • 3 to 7 weeks of play
Native Americans form a political party and win control of South Dakota. They adopt radical reforms, demand reparations for broken treaties and an apology for the Massacre at Wounded Knee.
  White residents resist the loss of property rights and refuse to disarm.
  The conflict enters a new dimension when Mount Rushmore is blown up.

Go To Sim >>
  • Multi-party; 13-48 players
  • 5-11 American Indians
  • 5-11 South Dakota Settlers
  • 3-9 U.N. Agencies & NGOs
  • 3-9 U.S. Dept of Indian Affairs & Advocacy Groupso
  • 1–3 Conflict Chronicle Editors
  • Time frame is the near future
  • 3 to 7 weeks of play
What is the Tragedy of the Commons and how can a market economy transcend self-interests with co-operative alternatives and community intervention to achieve sustainability with limited resources?

Go To Sim >>
  • Multi-party; 6-28 players
  • 5 fishing companies with identical interests and up to 5 players each
  • 1–3 Conflict Chronicle Editors
  • Must be played at the same time
  • 3 sessions of +30 minutes each
  • Discussion between session
  • Debriefing at the end
  • Time frame is the present
A simulation for law school courses on family law. Players assume the roles of the characters in the movie and negotiate with the help of their counsel the issues of separation, division of property, maintenance, custody and divorce.

Go To Sim >>







  • Multi-party; 7–15 players
  • Ted Kramer and 1–3 counsel
  • Joanna Kramer and 1–3 counsel
  • Billy Kramer and 1–3 counsel
  • 1–3 Conflict Chronicle Editors
  • Time frame is the present
  • The five issues are negotiated during a course.
The FBI negotiation team is given an extra 5 days to negotiate an end to the siege before the FBI tactical team is given the green light to use force. Will cult leader David Koresh and his followers surrender or chose the possibility of death and destruction? Will the FBI negotiators forge a peaceful resolution or watch the destruction of the compound and all the associated risks?

Go To Sim >>
  • Multi-party; 5–16 players
  • David Koresh and 1–3 advisors
  • 1–5 FBI Negotiators
  • 1–3 FBI advisors
  • FBI Incident Commander
  • 1–3 Conflict Chronicle editors
  • 3 to 5 weeks
  • Time frame is April 18 to 22, 1993

Google WWW Conflict Lab