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ANONYMITY
Players take on the identity of Characters and agree not to reveal their personal names during a simulation. Liberated from the constraints of personal identity, players are free to test, compare and practice every possible strategy and discover what is effective and meaningful.
MASTERS OF THEIR DESTINY
Each player is free to make decisions shaped by life’s full range of considerations and not only those anticipated by programmers. The players are in control, free to create their own reality, make choices and communicate in their own words.
ASYNCHRONOUS
The Commons Console supports both synchronous and asynchronous communication. For most simulations, players do not need to participate at the same time. They participate at times that suit their individual schedules.
BLENDED COURSEWARE
Conflict Lab’s simulations provide an experiential learning component for university courses, continuing education, self-study and professional certification programs. In one multi-session simulation, Conflict Lab provides all the learning opportunities usually provided in courses through many unrelated role-plays.
GUIDES, FORMS, SURVEYS & VOTES
A Guide sets out the objectives for each step during the negotiations. Forms help players gather and analyze data about the issues. Surveys collect player preferences. Voting tools ensure full player participation in group decisions.
FEEDBACK, CONSENSUS & PEER SCORE
During online discussions and debate, players know what other players are thinking because posts are rated and a group score is displayed. Players also complete periodic evaluations for the characters in their group. Scores are made available to instructors without breaching player anonymity.
COMMUNICATIONS CONSOLE
A single command center presents all the tools and resources a player may need to engage in meaningful negotiations. The right information and guidance is always close at hand. All communication channels are available.
ENDING
Play ends when the players decide they have achieved their mission or exhausted all possible strategies. When they are ready, players reveal their identities and engage in a round table discussion of their experiences. They can decide to play again as the same or different characters. No two simulations are the same.