conflict
conflict
conflict

March 16, '07 - The Elysia role-play simulation and the Hope College online companion course on Communications and Conflict is offered again for the '07 May term. Participants meet online from May 7 to June 1 for 19 daily sessions. Registration is open to anyone. For more detail, ask for a Syllabus.


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Random Content Script Provided by Web.JosiahMackenzie.com/Scripts INSIGHT & SKILL

Skillful negotiators know how to harvest the opportunity in conflict. That insight and skill is only developed through experience.


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LIBERATING

Because player’s personal names are not revealed during play, players feel free to experiment, reverse roles, push the envelope, break through old patterns and try something different.

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EUREKA MOMENTS

The “Aha!” insights gained through simuilations are priceless. No two simulations are the same so players can repeat their experiments and vary their roles or their decisions.

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A SAFE PLACE

A simulation lab is a safe place to face conflict, risk failure, experiment and discover which ideas, strategies and actions produce the outcomes we want.

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EMPOWERING

Because players are free to make their own way, they more readily accept the outcomes. Failure instructs and success reinforces. The results are memorable experiences, deep learning and lasting new skills.

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INSIGHT & SKILL

Skillful negotiators know how to harvest the opportunity in conflict. That insight and skill is only developed through experience.

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MORE EFFECTIVE

If one group worked through a traditional e-learning course while the other experienced a simulation, the outcomes would be very different. People in the first group may be able to recall facts and information, but probably wouldn't be able to apply them well. But the second group would be equipped to use the information to make better decisions – ones that impact their performance and productivity.

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EVERYONE BENEFITS

People at every level of skill can participate and improve their ability to understand and deal with conflict. Everyone benefits.

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LOWER COST

An equivalent workshop or on-campus lab would cost many times the fee for participating in a Conflict Lab simulation. Cost per player is $20 to $100.

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MORE CONVENIENT

Participation in an online simulation can be done at a time and place that is convenient for each individual player.

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NO RISK

There is nothing to buy and no investment required for an instructor to evaluate the efficacy and suitability of a simulation for a course. Click here for a free trial.

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LEARN BY DOING

No one learns to swim by reading an instruction manual — and it's no different with other life skills. When people learn by doing, they are engaged, become energized, stick with it, and learn more.

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ANONYMITY

Players take on the identity of Characters and agree not to reveal their personal names during a simulation. Liberated from the constraints of personal identity, players are free to test, compare and practice every possible strategy and discover what is effective and meaningful.


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MASTERS OF THEIR DESTINY

Each player is free to make decisions shaped by life’s full range of considerations and not only those anticipated by programmers. The players are in control, free to create their own reality, make choices and communicate in their own words.

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ASYNCHRONOUS

The Commons Console supports both synchronous and asynchronous communication. For most simulations, players do not need to participate at the same time. They participate at times that suit their individual schedules.

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BLENDED COURSEWARE

Conflict Lab’s simulations provide an experiential learning component for university courses, continuing education, self-study and professional certification programs. In one multi-session simulation, Conflict Lab provides all the learning opportunities usually provided in courses through many unrelated role-plays.

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GUIDES, FORMS, SURVEYS & VOTES

EA Guide sets out the objectives for each step during the negotiations. Forms help players gather and analyze data about the issues. Surveys collect player preferences. Voting tools ensure full player participation in group decisions.

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Random Content Script Provided by Web.JosiahMackenzie.com/Scripts COMMONS CONSOLE

A single command center presents all the tools and resources a player may need to engage in meaningful negotiations. The right information and guidance is always close at hand. All communication channels are available.


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FEEDBACK, CONSENSUS &
PEER SCORE

During online discussions and debate, players know what other players are thinking because each post is rated and a group score is displayed. Players also complete periodic evaluations for the characters in their group. Scores are made available to instructors without breaching player anonymity.

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COMMONS CONSOLE

A single command center presents all the tools and resources a player may need to engage in meaningful negotiations. The right information and guidance is always close at hand. All communication channels are available.

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ENDING

Play ends when the players decide they have achieved their mission or exhausted all possible strategies. When they are ready, players may reveal their identities and engage in a round table discussion of their experiences. They can decide to play again as the same or different characters. No two simulations are the same.

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conflict
conflict

CONFLICT LAB > Chronicle

Player-instructors participate as editors who report the "news" made by the sim players and publish book reviews, articles and editorials for "Just-in-Time" coaching. See the Launch Edition.


"Conflict Lab's Elysia simulation in my opinion is a masterpiece! From the wonderful art, to the great musical prompts, to the incredible attention to detail, to the imagination and crafting of the story line and character development, to the author's vision, to the instructor's performance and coaching — it doesn't get any better than this! Congratulations on an over the top product and experience! I wish you all great success."

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1. "Nothing anyone says (no matter how eloquent the speaker or insightful the words) will do any more than inspire you. You must internalize procedures to do a better job. To do this you must try them out and receive help when you fail.

2. Even if you could learn to do a better job by hearing about a marvelous new management technique, it still wouldn’t matter; if you didn’t practice the technique over and over again, you wouldn't remember it for long."—Roger Schank, Virtual Learning

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"Ask yourself this question: Would you undergo heart surgery if the surgeon had been trained in the same way that business-school students are trained? Imagine that the surgeon had sat around in medical school discussing heart surgery, watching heart surgery videos and listening to other heart surgeons talk about what they did – and now you're lying on the operating table, that surgeon's first real patient. Would you actually let that surgeon cut you open? I don't think so!"—Alan Webber, Fast Company

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"Practice exercises in e-learning should require learners to process information in a job-realistic context. Questions that ask the learner to merely recognize or recall information previously provided in the training will not promote learning that transfers to the job."—Ruth Colvin Clark and Richard E. Mayer, e-Learning and the Science of Instruction

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"One of the best ways to develop and reinforce knowledge transfer is by replicating real life experiences. Unfortunately live simulations have drawbacks. In addition to the very high cost, classroom simulations are one-time events that once completed, are incapable of offering any lesson reinforcement or support. As a result, computer-based simulations have become increasingly popular with applications ranging from war games simulations for the military to situational leadership scenarios for corporate managers."—Fred McCrea -"Riding the Big Waves"

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"Simulations represent experience as opposed to information. Learning through direct experience has, in many contexts, been demonstrated to be more effective and enjoyable than learning through 'information communicated as facts. Direct, multi-sensory representations have the capacity to engage people intellectually as well as emotionally, to enhance the contextual aspects of information, and to encourage integrated, holistic responses."—Brenda Laurel, 1995

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"Simulations are likely the next major market for e-learning collaboration. Scenario-based simulations offer e-learners a chance to test their new knowledge or skills in a safe environment. Learners can be exposed to potential cultural or job-related situations before they are given additional duties or are transferred to a different region or country."—Curtis Bonk, Collaborative Tools for e-Learning, 2002

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"E-learning simulation is all about applying knowledge in job-based scenarios. This growing area of e-learning is poised to be a mainstream corporate application and promises to increase learning depth and retention."— James Lundy, Gartner Group

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"Although simulations aren't the answer for every situation or type of content, the use of simulations in blended learning interventions often yield the sort of thing training managers want to hear: bottom-line impact. The promise in the early e-Learning industry of 'faster, cheaper, better' becomes fulfilled in second generation e-Learning products characterized by simulation."—Brandon-hall.com

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COMMUNICATIONS CONSOLE


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